![]() ![]() It scratches a slightly different itch and, as lead campaign designer Andrew Deneault says, it has a great payoff. It might make Company of Heroes 3 more inviting for new players, certainly, but I also just found it to be a fun way to play, even as someone experienced in RTS battles. It's not something that's exclusively for training, either. With that done, you can go back to your first battle knowing that your other soldiers have a fighting chance. I think something not much discussed is how you move the camera, select and move your units around. With things frozen, however, you have room to analyse the situation, see what tricks your troops have, and then come up with a killer plan. When you're duking it out in a high-stakes battle, having to jump to an entirely different battle with a set of troops that might have completely different capabilities is a bit of a mindfuck. That's where the tactical pause really shows how useful it can be. ![]() If you've been getting your fix in games like XCOM or BattleTech, you already have the tactical mindset, but it can be rough trying to apply that to a game where, in a few seconds, you could lose a whole squad on the other side of the map. Thanks Showing 1 - 4 of 4 comments RatBag 3:09pm press back key :) same for COH 2 if you have it. How do I reset the camera Or rotate it I can't find the key bindings in the options menu. People have grown used to having time to make tactical decisions. Camera Rotation Somhow I rotated my camera. ![]() Strategy and tactics games are as popular as they've ever been, but for the most part they're all turn-based or encourage use of a pause system, like Paradox's grand strategy games. ![]()
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